26 research outputs found

    Object-Oriented Dynamics Learning through Multi-Level Abstraction

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    Object-based approaches for learning action-conditioned dynamics has demonstrated promise for generalization and interpretability. However, existing approaches suffer from structural limitations and optimization difficulties for common environments with multiple dynamic objects. In this paper, we present a novel self-supervised learning framework, called Multi-level Abstraction Object-oriented Predictor (MAOP), which employs a three-level learning architecture that enables efficient object-based dynamics learning from raw visual observations. We also design a spatial-temporal relational reasoning mechanism for MAOP to support instance-level dynamics learning and handle partial observability. Our results show that MAOP significantly outperforms previous methods in terms of sample efficiency and generalization over novel environments for learning environment models. We also demonstrate that learned dynamics models enable efficient planning in unseen environments, comparable to true environment models. In addition, MAOP learns semantically and visually interpretable disentangled representations.Comment: Accepted to the Thirthy-Fourth AAAI Conference On Artificial Intelligence (AAAI), 202

    Towards Robust Curve Text Detection with Conditional Spatial Expansion

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    It is challenging to detect curve texts due to their irregular shapes and varying sizes. In this paper, we first investigate the deficiency of the existing curve detection methods and then propose a novel Conditional Spatial Expansion (CSE) mechanism to improve the performance of curve text detection. Instead of regarding the curve text detection as a polygon regression or a segmentation problem, we treat it as a region expansion process. Our CSE starts with a seed arbitrarily initialized within a text region and progressively merges neighborhood regions based on the extracted local features by a CNN and contextual information of merged regions. The CSE is highly parameterized and can be seamlessly integrated into existing object detection frameworks. Enhanced by the data-dependent CSE mechanism, our curve text detection system provides robust instance-level text region extraction with minimal post-processing. The analysis experiment shows that our CSE can handle texts with various shapes, sizes, and orientations, and can effectively suppress the false-positives coming from text-like textures or unexpected texts included in the same RoI. Compared with the existing curve text detection algorithms, our method is more robust and enjoys a simpler processing flow. It also creates a new state-of-art performance on curve text benchmarks with F-score of up to 78.4%\%.Comment: This paper has been accepted by IEEE International Conference on Computer Vision and Pattern Recognition (CVPR 2019

    Pretraining in Deep Reinforcement Learning: A Survey

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    The past few years have seen rapid progress in combining reinforcement learning (RL) with deep learning. Various breakthroughs ranging from games to robotics have spurred the interest in designing sophisticated RL algorithms and systems. However, the prevailing workflow in RL is to learn tabula rasa, which may incur computational inefficiency. This precludes continuous deployment of RL algorithms and potentially excludes researchers without large-scale computing resources. In many other areas of machine learning, the pretraining paradigm has shown to be effective in acquiring transferable knowledge, which can be utilized for a variety of downstream tasks. Recently, we saw a surge of interest in Pretraining for Deep RL with promising results. However, much of the research has been based on different experimental settings. Due to the nature of RL, pretraining in this field is faced with unique challenges and hence requires new design principles. In this survey, we seek to systematically review existing works in pretraining for deep reinforcement learning, provide a taxonomy of these methods, discuss each sub-field, and bring attention to open problems and future directions

    Revisiting Discrete Soft Actor-Critic

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    We study the adaption of soft actor-critic (SAC) from continuous action space to discrete action space. We revisit vanilla SAC and provide an in-depth understanding of its Q value underestimation and performance instability issues when applied to discrete settings. We thereby propose entropy-penalty and double average Q-learning with Q-clip to address these issues. Extensive experiments on typical benchmarks with discrete action space, including Atari games and a large-scale MOBA game, show the efficacy of our proposed method. Our code is at:https://github.com/coldsummerday/Revisiting-Discrete-SAC
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